1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ira
  8. revan
  9. hard
  10. force_push

Force Push

forcepush

Force Push

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ira.hard.revan

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcepush
Force Push
2
forcepush
Force Push
3
forcepush
Force Push
4
forcepush
Force Push
  • [hidden] [0s]
    forcepushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_push.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
  • [0s] [not displayed]
    forcepushEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3, 20° pitch, 0° yaw
  • [hidden] [5s]
    forcepushEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
  • [hidden] [5s]
    forcepushEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 0%