1. Abilities
  2. flashpoint
  3. star_fortress
  4. boss
  5. droid_factory
  6. atk_flight_relocate

Rocket Slam

jetboost

Rocket Slam

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetboost
Rocket Slam
2
abl_bhtr_ptvg_reflective_armorOverloaded Energy Shield – Temporarily absorbing all incoming damage. Detonates upon expiration.
3
jetboost
Rocket Slam
4
jetboost
Rocket Slam
5
thrownKnockdown – Prone and unable to act.
6
movementslowedSlowed (All) – Movement speed reduced.
  • [0.7s]
    jetboostRocket Slam

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.flashpoint.star_fortress.boss.droid_factory.atk_relocate_cast
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [3.1s]
    abl_bhtr_ptvg_reflective_armorOverloaded Energy Shield
    Temporarily absorbing all incoming damage. Detonates upon expiration.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.droid_factory.atk_relocate_energy_shield, dependent on calling effect
    • Immobilize and prevent rotation
    • Delay next ability by 4.5s (GCD)
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.droid_factory.atk_relocate_explosion, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    jetboostEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 2.5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.7
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.flashpoint.star_fortress.boss.droid_factory.atk_relocate_initial_impact, dependent on calling effect
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    jetboostEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.23
      - Standard Health Percent Min = (float) 0.18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.7
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.droid_factory.atk_relocate_explosion_impact, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 60° pitch, 0° yaw
    • Stun the TARGET
  • [3s]
    movementslowedSlowed (All)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 75%
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.bounty_hunter.jet_boost.jet_boost_snare, dependent on calling effect