1. Abilities
  2. smuggler
  3. skill
  4. ruffian
  5. sanguinary_shot

Sanguinary Shot

rupture

Sanguinary Shot

Deals <<1>> weapon damage and for the next <<2[%d seconds/%d second/%d seconds]>> causes the target to take <<1>> additional weapon damage whenever it takes damage from one of your bleed effects. Grants an Upper Hand.

Attributes

Conditions

Metadata

Users

Used by
  • apc.smuggler.scoundrel.ruffian
  • apc.tutorial.smuggler.scoundrel.ruffian.5

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rupture
Sanguinary Shot
2
damagevulnerabilitySanguinary Shot – Taking extra damage from bleed effects.
3
rupture
Sanguinary Shot
4
rupture
Sanguinary Shot
  • [0s] [not displayed]
    ruptureEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.hemorrhaging_blast.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.024
      - Standard Health Percent Min = (float) 0.024
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.84
      - Coefficient = (float) 0.24
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [10s]
    damagevulnerabilitySanguinary Shot
    Taking extra damage from bleed effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.weakening_blast.debuff_loop, dependent on calling effect
  • 2
    • When character takes damage that does not get redirected from tag tag.abl.smuggler.bleed_ability

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.024
      - Standard Health Percent Min = (float) 0.024
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.84
      - Coefficient = (float) 0.24
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When character receives an effect with tags tag.abl.smuggler.recently_hit_by_shrap_bomb

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.1s]
    ruptureEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​smuggler.​recently_hit_by_shrap_bomb applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​smuggler.​sanguinary_shot_effect applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER