1. Abilities
  2. exp
  3. 01
  4. makeb
  5. world
  6. hub1
  7. imperial
  8. the_observer
  9. prototype
  10. buff_boss_to_probe

Magnetic Shield

shockwave

Magnetic Shield

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
Magnetic Shield
2
shockwaveMagnetically Shielded – Absorbs all damage except Critical Hits. Immune to all control effects.
  • [hidden] [0s]
    shockwaveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world.hub1.imperial.the_observer.boss_to_probe_shield_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [15s]
    shockwaveMagnetically Shielded
    Absorbs all damage except Critical Hits.
    Immune to all control effects.


  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.physics, tag.abl.debuff.banish, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.sleep
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Before NPC with this effect takes damage, not more than every 1s

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world.hub1.imperial.the_observer.boss_to_probe_shield_proc, dependent on calling effect