1. Abilities
  2. flashpoint
  3. copero
  4. trash
  5. laze_target

Laze Target

lazetarget

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

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Conditions

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lazetarget
Laze Target
2
damageincreasedDamage Vulnerability – Damage taken increased by 5%.
  • [hidden] [0s]
    lazetargetEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.laze_target.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [16s]
    damageincreasedDamage Vulnerability
    Damage taken increased by 5%.

  • 1
    • When effect is applied

    Perform the following actions: