1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_16
  6. boss
  7. arcann
  8. leaping_smash_executed_helper

Leaping Smash

smash

Leaping Smash

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
smash
Leaping Smash
2
smash
Leaping Smash
3
smash
Leaping Smash
4
smash
Leaping Smash
5
smash
Leaping Smash
7
smash
Leaping Smash
  • [hidden] [0.8s]
    smashEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.leaping_smash_landing
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    smashEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Instantly kill the TARGET
  • [0s] [not displayed]
    smashEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If Caster Positioning
          - Positioned In Front = (bool) true
          - Positioned Behind = (bool) false
          - Positioned Left = (bool) false
          - Positioned Right = (bool) false
          - Negated = (bool) false
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_16.​boss.​arcann.​shield.​shield_raised
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.shield.shield_block_no_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.125
      - Standard Health Percent Min = (float) 0.125
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.companions.sith.leaping_smash_target_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.5
      - Standard Health Percent Min = (float) 0.5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [1.5s]
    smashEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Delay next ability by 1.5s (GCD)
  • [hidden] [1s]
    smashEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 3, 25° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [1s]
    smashEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at primary target, never knockdown, momentum = 1, 25° pitch, 0° yaw
  • [hidden] [0.1s]
    smashEffect #7