Shield
Shield
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140919396084536001 |
Combat log ID: | 2519273197010944 |
FQN: | abl. |
Star Wars name: | Shield |
Other languages: | Schild Bouclier |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1s]
Effect #1Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Global ID: 16141111331253330499 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. hk47. hard. turret_ shield/1/1 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [120s]
Shield
Protected by a powerful shield. The shield however appears as though it is weak to Giant Ion Cannons. Very weak in fact.Slot: Buff Duration: 2m 0s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2m 0s
- Max Duration = (time) 2m 0s
Conditions: - Can only be called by other effects
Global ID: 16141108032718448490 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. hk47. hard. turret_ shield/1/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1) - Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. ilum. hk47. turret_shield