1. Abilities
  2. operation
  3. dxun
  4. boss
  5. the_pack_leader
  6. red
  7. passive

[passive]

stimpack

[passive]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[passive]
2
stimpack
[passive]
3
stimpack
[passive]
4
bloodthirstEnraged! – All outgoing damage increased by 300%! The Pack Leader has become enraged!
5
stimpack
[passive]
6
stimpack
[passive]
7
stimpack
[passive]
  • [hidden] [does not expire]
    stimpackEffect 4250102067626267

    • On Apply

    Perform the following actions:

    • Set movement speed to 190%
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 16140960736017654374
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 16140941890870081313
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • When CASTER enters combat
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141030305325866461
      - From Actor = (int) 3
      - To Actor = (int) 3
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Unknown (164)
      - Ability Spec = (int) 16141105255780221251
      - From Actor = (int) 2
      - To Actor = (int) 2
    • Add effect #3 to TARGET from TARGET
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • When CASTER enters combat

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141020763267340279
      - Duration = (time) 40s
    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141091521125365749
      - Duration = (time) 60s
    • When CASTER enters combat

    Only when the following conditions are met:

      • If difficulty is set to Hard or Nightmare Mode

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141020763267340279
      - Duration = (time) 15s
    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141091521125365749
      - Duration = (time) 20s
  • [hidden] [5s]
    stimpackEffect #2

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [420s]
    stimpackEffect 4250102067626275

    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [does not expire]
    bloodthirstEnraged!
    All outgoing damage increased by 300%! The Pack Leader has become enraged!

    • On Apply

    Perform the following actions:

    • Modify stat Damage Done Modifier (Percentage), set to 300%
    • Play appearance epp . operation . dxun . boss . the_pack_leader . red . enrage . cast, dependent on calling effect
  • [0s] [not displayed]
    stimpackEffect #5

    • On Apply

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141172228281871811
      - From Actor = (int) 3
      - To Actor = (int) 3
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Hard or Nightmare Mode

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16140953242921408720
      - From Actor = (int) 3
      - To Actor = (int) 3
  • [hidden] [does not expire]
    stimpackEffect #6

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

  • [hidden] [does not expire]
    stimpackEffect #7

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is any of
        OR
        • If difficulty is set to 16-man SM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • Modify stat Damage Done Modifier (Percentage)
    • Modify stat Max Health, set to 142%
    • Modify meta stat #79, fixed = 1.2
    • Modify meta stat #64, fixed = 0.25
    • Modify meta stat #79, fixed = 0.15
    • Modify meta stat #79, fixed = 1
    • Modify meta stat #79, fixed = 1.2
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions: