1. Abilities
  2. test
  3. users
  4. jesse
  5. missile_blast_juggle

[missile_blast_juggle]

missileBlast

[missile_blast_juggle]

Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first target, and a lesser amount to enemies within a 5m radius. This ability can hit up to 3 targets.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileBlast
[missile_blast_juggle]
2
missileBlast
[missile_blast_juggle]
3
missileBlast
[missile_blast_juggle]
4
missileBlast
[missile_blast_juggle]
  • [hidden] [0s] [not displayed]
    missileBlastEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_ready_to_shoot, dependent on calling effect
    • Add effect #2 to TARGET from TARGET
    • Ballistic To Caster
      - Knockdown = (int) 3
      - Height = (float) 20
  • [hidden] [0s]
    missileBlastEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_fire_missile
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    missileBlastEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 7675005747813280252

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 45
      - Standard Health Percent Min = (float) 40
      - Damage Modifier = (float) 0
    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_boom_fast
    • Add effect #4 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag 7675005747813280252

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 20
      - Standard Health Percent Min = (float) 15
      - Damage Modifier = (float) 0
    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_splash_damage
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has an effect with the tag 7675005747813280252
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 45
      - Standard Health Percent Min = (float) 40
      - Damage Modifier = (float) 0
    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_boom_fast
  • [hidden] [2s]
    missileBlastEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET