Calculated Frenzy
Calculated Frenzy
Backstab grants Calculated Frenzy, which increases ranged and tech critical chance by 10% for <<1>> seconds. In addition, damage dealt by Veiled Strike causes the target to become susceptible for <<2>> seconds. Susceptible targets take 5% more damage from tech attacks.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140923542000624397 |
Combat log ID: | 3202911731449856 |
FQN: | abl. |
Star Wars name: | Calculated Frenzy |
Other languages: | Berechnete Raserei Frénésie préméditée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141136871231019494 FQN: abl. agent. skill. concealment. calculated_ frenzy/12/1 - 1
- After Backstab is activated by CASTER
Backstab
Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target.
FQN: abl.agent.backstab
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedagent. veiled_strike
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- [15s]
Calculated Frenzy
Critical chance increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141135771719392043 FQN: abl. agent. skill. concealment. calculated_ frenzy/12/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Ranged Critical Chance, increase by 0.1
- Modify stat Tech Critical Chance, increase by 0.1
- [45s]
Susceptible (Tech)
Damage taken from tech attacks increased.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. tech_ vulnerability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. tech_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141134672207764856 Combat log ID: 3202911731450128 FQN: abl. agent. skill. concealment. calculated_ frenzy/12/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0.05