1. Abilities
  2. test
  3. jordan
  4. take_cover

[take_cover]

cover

[take_cover]

Evasion increase against targets in your cone of cover while taking cover.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cover
[take_cover]
2
coverCover – Accuracy and evasion increase against targets in your cone of cover while taking cover.
  • [0s] [not displayed]
    coverEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Take Cover
    • Add effect #2 to TARGET from TARGET
  • [does not expire]
    coverCover
    Accuracy and evasion increase against targets in your cone of cover while taking cover.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

  • 2
    • When character takes damage (weapon mode Melee)
    • When character takes damage (weapon mode Unarmed)
    • When character deals damage (weapon mode Melee)
    • When character deals damage (weapon mode Unarmed)
    • On Weapon Mode Changed
      - Weapon Mode = (int) 4
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
    • On Weapon Mode Changed
      - Weapon Mode = (int) 2
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s

    Perform the following actions:

    • Remove this effect
  • 3
    • When character receives an effect with tags 2451484129461753976
    • When character receives an effect with tags 3621867036491055312
    • When character receives an effect with tags 7123569115135380978

    Perform the following actions:

    • Remove this effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Leave cover
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Modify stat Stat #1 – not found, increase by 50