1. Abilities
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. shadow_dealer
  9. mercenaries
  10. switch_target

[switch_target]

marktarget

[switch_target]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.token_mercenary

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
marktarget
[switch_target]
2
marktarget
[switch_target]
3
marktarget
[switch_target]
4
marktarget
[switch_target]
  • [0s] [not displayed]
    marktargetEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    marktargetEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​targeted
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If CASTER is positioned ≤ 30m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If CASTER is positioned ≤ 30m to melee distance of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from TARGET
  • [hidden] [10s]
    marktargetEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 50,000
      - Amount Min = (float) 50,000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 10s
  • [hidden] [20s]
    marktargetEffect #4