1. Abilities
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_06
  7. king_crush
  8. passive

[passive]

[passive]

Attributes

Conditions

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Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
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7
abl_bh_pt_sonic_rebounderRanged Suppression Shield – Incoming attacks outside of melee range are reflected back to the attacker.
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

  • 3
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 20%
  • [hidden] [5s]
    Effect #2

  • [hidden] [10s]
    Effect #3

  • [hidden] [15s]
    Effect #4

  • [hidden] [20s]
    Effect #5

  • [hidden] [25s]
    Effect #6

  • [does not expire]
    abl_bh_pt_sonic_rebounderRanged Suppression Shield
    Incoming attacks outside of melee range are reflected back to the attacker.

  • 1
    • Before NPC with this effect takes damage without tags tag.abl.debuff.damage_over_time that does not get redirected

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned 5.1m to 90m to center of TARGET

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 2
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_06.boss.ranged_shield_proc, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_06.boss.ranged_shield_proc_creature, dependent on calling effect