Soul Rift
Soul Rift
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 3.2.0 |
Global ID: | 16140926715948247276 |
Combat log ID: | 3549889254391808 |
FQN: | abl. |
Star Wars name: | Soul Rift |
Other languages: | Seelenkluft Faille mentale |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.5s]
Effect #1Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Global ID: 16141094665206907012 FQN: abl. daily_ area. ziost. world_ boss. ground_ pound/16/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
daily_area. ziost. world_boss. ground_pound
- [hidden] [60s]
Effect #2Slot: Debuff Duration: 60s On death: Effect is removed Tick rate: 1.5s (40 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Ground Target at Target Position
Conditions: - Can only be called by other effects
Global ID: 16141097963741789613 FQN: abl. daily_ area. ziost. world_ boss. ground_ pound/16/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
daily_area. ziost. world_boss. ground_spirits
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Sort Type = Closest
- Radius = 2m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.06
- Standard Health Percent Min = (float) 0.06
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0