Funneling Darkness
Funneling Darkness
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140926866912342355 |
Combat log ID: | 3925398245081088 |
FQN: | abl. |
Star Wars name: | Funneling Darkness |
Other languages: | Dunkelheits-Trichter Entonnoir d'obscurité |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. seasons. 02_ uprising. ord. encounter_ 1. non_ combat_ state Global ID: 16141020130320850292 FQN: abl. exp. seasons. 02_ uprisings. ord. encounter_ 1. darth_ wrad. idle_ wait/12/1 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is not in combat
Perform the following actions:
- Play appearance epp.
exp. seasons. 02_uprisings. ord. encounter_1. embracing_darkness_idle
- 2
- When CASTER enters combat
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Remove this effect
- [hidden] [2s]
Effect #2Slot: Other (not visible) Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141023428855727005 FQN: abl. exp. seasons. 02_ uprisings. ord. encounter_ 1. darth_ wrad. idle_ wait/12/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Immobilize and prevent rotation
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 02_uprisings. ord. encounter_1. wrad_land - Dispel all effects from tags tag.abl.exp.seasons.02_uprising.ord.encounter_1.non_combat_state