1. Abilities
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. colossus
  9. colossus
  10. transform_attack_3

Huge Grenade

grapple

Huge Grenade

Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.colossus.boss_colossus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Huge Grenade
2
grapple
Huge Grenade
3
grapple
Huge Grenade
4
grapple
Huge Grenade
5
grapple
Huge Grenade
6
explosiveprobeHuge Grenade – Titan Six has thrown a huge grenade at you which will explode doing massive area of effect damage.
7
grapple
Huge Grenade
8
grapple
Huge Grenade
9
grapple
Huge Grenade
  • [hidden] [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 7m to 200m to melee distance of TARGET
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​pvp.​pull_blocker
          Failure message: Cannot be used while in a safe zone.
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​buff.​cover_bonuses
          Failure message: Cannot be used against a target in cover.
        AND
        • If TARGET is not in cover
          Failure message: Target is in cover.
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.transform_grapple
  • [hidden] [0s]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 7m to 15m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.3, 25° pitch, -180° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 15.1m to 20m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.8, 25° pitch, -180° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20.1m to 25m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3.2, 25° pitch, -180° yaw
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 25.1m to 50m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3.6, 25° pitch, -180° yaw
  • [0s] [not displayed]
    grappleEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #9 to TARGET from TARGET
  • [hidden] [0s]
    grappleEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_debuff_projectile
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [7s]
    explosiveprobeHuge Grenade
    Titan Six has thrown a huge grenade at you which will explode doing massive area of effect damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_debuff, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    grappleHuge Grenade

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_expanding_aoe, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 28m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER, Combat Math Only, Match All
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.8
      - Standard Health Percent Min = (float) 0.8
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 40
      - Sort Type = Closest
      - Radius = 28m

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook despawn_rock (object self = Target)
  • [hidden] [1s]
    grappleEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0, 0° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [2s]
    grappleEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook huge_grenade