Rifle Shot
Rifle Shot
Shoots your rifle at the target, dealing <<1>> weapon damage.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140929610083485088 |
Combat log ID: | 4148002105065472 |
FQN: | abl. |
Star Wars name: | Rifle Shot |
Other languages: | [Rifle Shot] [Rifle Shot] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0.2s]
Effect #1Slot: Other (not visible) Duration: 0.2s On death: Effect is removed Tick rate: 0.1s (2 ticks) # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ basic_ attack abl. agent. rifle_ ability Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.2s
- Max Duration = (time) 0.2s
Global ID: 16141008174531572128 FQN: abl. test. qa. mythic. agent. rifle_ shot_ optimize_ cwt/6/1 - 1
- Just before this effect is removed
- When effect ticks the 1st time
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
test. qa. mythic. agent. flurry. ranged. rifle_real_cwt - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.5
- Coefficient = (float) 0.5
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged