1. Abilities
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. hk_47
  8. passives

[passives]

[passives]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.hk_47

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passives]
2
[passives]
3
Immobilized
4
energyshieldInvulnerability Field – Immune to damage.
5
meleetankunlockUnreachable – Charging this target will not close any distance.
6
stealthAdvanced Stealth – Target cannot be detected.
7
damageincreased
Systems In Overload!
8
[passives]
9
[passives]
  • [hidden] [does not expire]
    [HIDDEN]Immobilized

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [does not expire]
    energyshieldInvulnerability Field
    Immune to damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.shield_collar, dependent on calling effect
  • [does not expire]
    meleetankunlockUnreachable
    Charging this target will not close any distance.

  • [does not expire]
    stealthAdvanced Stealth
    Target cannot be detected.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Play appearance epp.agent.stealth.loop, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.stealth.exit, dependent on calling effect
  • [4s]
    damageincreasedSystems In Overload!

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
    • Execute hydra hook Bark_HK_Defeat
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Execute hydra hook Defeated
  • 4
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 12
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.critical_overload, dependent on calling effect
    • Instantly kill the TARGET
  • [hidden] [15s]
    Effect #8

  • [0s] [not displayed]
    Effect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.hk_47.probe.overload_explosion, dependent on calling effect
    • Instantly kill the TARGET