[absorb_damage_test]
[absorb_damage_test]
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.1.0 |
Global ID: | 16140931665961156034 |
Combat log ID: | 4369626712506368 |
FQN: | abl. |
Star Wars name: | [absorb_damage_test] |
Other languages: | [absorb_damage_test] [absorb_damage_test] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141117022923912418 FQN: abl. test. david. testing. absorb_ damage_ test/3/1 - 1
- Before NPC with this effect takes damage
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
itm. , dependent on calling effectproc. shield_generator_block - Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.4
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0