1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_00
  6. hk_55
  7. channel_damage

Terminate

hk51terminate

Terminate

Launch a series of micro-missiles, dealing high damage to all targets within 6 meters of the target. Weak and Standard enemies are knocked into the air on the impact of the final salvo of missiles.

Attributes

Conditions

Metadata

Users

Used by
  • apc.exp.seasons.02.ep_00_hk_bonus.story.hk_55
  • apc.test.qa.johnwilson.morph_apc

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hk51terminate
Terminate
2
hk51terminate
Terminate
3
hk51terminate
Terminate
4
hk51terminate
Terminate
  • [hidden] [does not expire]
    hk51terminateEffect #1

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_00.hk_55.terminate.cancel, dependent on calling effect
  • [hidden] [0s]
    hk51terminateEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) true
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.7025
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_00.hk_55.terminate.explosion, dependent on calling effect
  • [hidden] [0s]
    hk51terminateEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) true
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 0.75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.28
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_00.hk_55.terminate.final_explosion, dependent on calling effect
  • [hidden] [3s]
    hk51terminateEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is = Standard or Weak

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, possibly knockdown, momentum = 3.5, 75° pitch, 3° yaw
    • Stun the TARGET