1. Abilities
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. tentacles
  8. phase6_large_tentacle
  9. health

[health]

[health]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.phase6_large_tentacle

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[health]
2
[health]
3
forceCharged – Attacks emit disruptive energy and apply a knockback effect to all targets.
4
electrostavesMalfunctioning – Severely damaged and not behaving properly. Damaging this tentacle further might lead to additional unexpected behavior.
5
ballisticshieldNegation Field – Projecting a field that nullifies energy.
6
carbonitereinforcedshieldNegation Field – Immune to all damage. Immune to Manifest Supremacy. Unable to deal damage.
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • [hidden] [2s]
    Effect #2

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If hitpoints of TARGET > 15%

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0.9
      - Amount Percent Of Max = (float) 0
  • [does not expire]
    forceCharged
    Attacks emit disruptive energy and apply a knockback effect to all targets.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.tentacles.phase5_large_tentacle.charge_buff, dependent on calling effect
    • Immobilize but allow rotation
  • [does not expire]
    electrostavesMalfunctioning
    Severely damaged and not behaving properly. Damaging this tentacle further might lead to additional unexpected behavior.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.tentacles.phase6_large_tentacle.malfunction_tick, dependent on calling effect
  • 2
    • When character takes damage, not more than every 0.1s

    Only when the following conditions are met:

      • If hitpoints of CASTER ≤ 6%

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [12s]
    ballisticshieldNegation Field
    Projecting a field that nullifies energy.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Immobilize and prevent rotation
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.tentacles.phase6_large_tentacle.negation_field, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook project_shield_a
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook project_shield_b
  • 4
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 8.25m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 5
    • When effect expires

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.magnetize_huge_explosion, dependent on calling effect
    • Instantly kill the TARGET
  • [1s]
    carbonitereinforcedshieldNegation Field
    Immune to all damage.
    Immune to Manifest Supremacy.
    Unable to deal damage.


  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.operation.oricon.fortress.dread_master_brontes.manifest_supremacy
    • Dispel all effects from tags tag.​abl.​operation.​oricon.​fortress.​dread_master_brontes.​manifest_supremacy