1. Abilities
  2. flashpoint
  3. umbara
  4. traps
  5. trip_wire
  6. trip_wire_electo_shock

[trip_wire_electo_shock]

agonizingsaber

[trip_wire_electo_shock]

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
agonizingsaber
[trip_wire_electo_shock]
2
agonizingsaber
[trip_wire_electo_shock]
3
agonizingsaber
[trip_wire_electo_shock]
  • [0s] [not displayed]
    agonizingsaberEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
  • [0.5s]
    agonizingsaber[trip_wire_electo_shock]

    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . umbara . traps . trip_wire . trip_wire_electro_shock_ground_target, dependent on calling effect
    • When effect expires

    Perform the following actions:

    • Play appearance epp . flashpoint . umbara . traps . trip_wire . trip_wire_electro_shock, dependent on calling effect
    • Add effect #3 to TARGET from PRIMARY TARGET
  • [0s] [not displayed]
    agonizingsaberEffect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man SM
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp . trooper . ion_cell . hit, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.4
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man HM
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp . trooper . ion_cell . hit, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.6
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp . trooper . ion_cell . hit, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.3
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0