1. Abilities
  2. flashpoint
  3. umbara
  4. traps
  5. trip_wire
  6. trip_wire_electo_shock

[trip_wire_electo_shock]

agonizingsaber

[trip_wire_electo_shock]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
agonizingsaber
[trip_wire_electo_shock]
2
agonizingsaber
[trip_wire_electo_shock]
3
agonizingsaber
[trip_wire_electo_shock]
  • [0s] [not displayed]
    agonizingsaberEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0.5s]
    agonizingsaber[trip_wire_electo_shock]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.traps.trip_wire.trip_wire_electro_shock_ground_target, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.traps.trip_wire.trip_wire_electro_shock, dependent on calling effect
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    agonizingsaberEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 0.5m
      - Distance = 20m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man SM
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.hit, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.4
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 0.5m
      - Distance = 20m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.hit, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.6
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 0.5m
      - Distance = 20m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.hit, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.3
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0