[trip_wire_electo_shock]
[trip_wire_electo_shock]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140932700215643344 |
Combat log ID: | 4116236526944256 |
FQN: | abl. |
Star Wars name: | [trip_wire_electo_shock] |
Other languages: | [trip_wire_electo_shock] [trip_wire_electo_shock] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141123977673248872 FQN: abl. flashpoint. umbara. traps. trip_ wire. trip_ wire_ electo_ shock/7/1
- [0.5s]
[trip_wire_electo_shock]Slot: Buff Duration: 0.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141127276208156433 FQN: abl. flashpoint. umbara. traps. trip_ wire. trip_ wire_ electo_ shock/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectumbara. traps. trip_wire. trip_wire_electro_shock_ground_target
- 2
- When effect expires
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectumbara. traps. trip_wire. trip_wire_electro_shock - Add effect #3 to TARGET from TARGET
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141126176696528326 FQN: abl. flashpoint. umbara. traps. trip_ wire. trip_ wire_ electo_ shock/7/3 - 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Radius = 0.5m
- Distance = 20m
Only when the following conditions are met:
- <
- If difficulty is set to 8-man SM
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_cell. hit - God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.4
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Radius = 0.5m
- Distance = 20m
Only when the following conditions are met:
- <
- If difficulty is set to 8-man VM
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_cell. hit - God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.6
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 3
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Radius = 0.5m
- Distance = 20m
Only when the following conditions are met:
- <
- If difficulty is set to 16-man
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_cell. hit - God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.3
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0