1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_3
  8. adds
  9. sage_reinforcing_effect

[sage_reinforcing_effect]

[sage_reinforcing_effect]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
abl_jc_sh_MindandBodyFocused Will – Damaged Recieved Reduced
  • [3s]
    abl_jc_sh_MindandBodyFocused Will
    Damaged Recieved Reduced

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to 16-man
        >

    Perform the following actions:

    • Modify stat Damage Received Modifier (Percentage), increase by -0.75
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_3.reinforcement_field_icon, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man
        >

    Perform the following actions:

    • Modify stat Damage Received Modifier (Percentage), increase by -0.75
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_3.reinforcement_field_icon, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not a player
        AND
        • If difficulty is set to 16-man
        >

    Perform the following actions:

    • Modify stat Damage Received Modifier (Percentage), increase by -0.75
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_3.reinforcement_field_icon, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not a player
        AND
        • If difficulty is set to 8-man
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_3.reinforcement_field_icon, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)