1. Abilities
  2. daily_area
  3. ossus
  4. story
  5. republic
  6. boss
  7. boss_2
  8. malora_passive

[malora_passive]

[malora_passive]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_mutilating_methods
[DEV ONLY: Malora Passive]
2
6
abl_sw_ju_piercing_chillBarrier Strength – Malora's force barrier will persist so long as she has at least one charge. Sufficiently high concentrations of kinetic energy or damage will cause Malora to lose a charge of her barrier.
3
[DEV ONLY: Initialize Force Barrier Charges]
4
abl_bh_me_trauma_regulatorsForce Barrier – Absorbs 30,000 damage. When this absorb shield is exhausted Malora will lose one instance of her Barrier Strength.
5
[malora_passive]
6
[malora_passive]
7
[malora_passive]
8
[malora_passive]
9
[malora_passive]
10
[malora_passive]
11
[malora_passive]
12
[malora_passive]
13
[malora_passive]
14
[malora_passive]
15
[malora_passive]
16
[malora_passive]
17
[malora_passive]
18
[malora_passive]
  • [hidden] [does not expire]
    abl_ag_op_mutilating_methods [DEV ONLY: Malora Passive]

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 4
    • When CASTER enters combat

    Perform the following actions:

    • Set attack wave to #1
  • 5
    • When character receives an effect with tags tag.abl.daily_area.ossus.story.republic.boss.boss_2.malora_summon_adds

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 6
    • When character receives an effect with tags tag.abl.daily_area.ossus.story.republic.boss.boss_2.berserker_cleave

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.05
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [does not expire]
    abl_sw_ju_piercing_chillBarrier Strength
    Malora's force barrier will persist so long as she has at least one charge. Sufficiently high concentrations of kinetic energy or damage will cause Malora to lose a charge of her barrier.

  • 1
    • When stacks of this effect increase, not more than every 5s

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.story.republic.boss.boss_2.malora_shield, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Associate 5140484061979500460 with 10% HP
    • Add effect #4 to TARGET from CASTER
  • 3
    • When stacks of this effect decrease, not more than every 1s

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​daily_area.​ossus.​story.​republic.​boss.​boss_2.​malora_passive_barrier_transmission_listener
    • Set attack wave to #2
    • Add effect #15 to TARGET from CASTER
  • 5
    • When HP drops below 5140484061979500460

    Perform the following actions:

    • Set attack wave to #2
    • Add effect #15 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​daily_area.​ossus.​story.​republic.​boss.​boss_2.​malora_passive_barrier_transmission_listener
    • Remove this effect
  • 6
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 7
    • When stacks of this effect decrease, not more than every 1s

    Only when the following conditions are met:

      • If stacks of this effect = 0

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
    • Remove this effect
  • [hidden] [5s]
    [DEV ONLY: Initialize Force Barrier Charges]

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.daily_area.ossus.story.republic.boss.boss_2.malora_passive_force_barrier_charge_count
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 4
      - Amount Min = (float) 4
      - Amount Percent = (float) 0
      - Tags: tag.abl.daily_area.ossus.story.republic.boss.boss_2.malora_passive_force_barrier_charge_count
  • 3
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.daily_area.ossus.story.republic.boss.boss_2.malora_passive_force_barrier_charge_count
  • [does not expire]
    abl_bh_me_trauma_regulatorsForce Barrier
    Absorbs 30,000 damage. When this absorb shield is exhausted Malora will lose one instance of her Barrier Strength.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 30,000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.daily_area.ossus.story.republic.boss.boss_2.malora_passive_force_barrier_charge_count
  • [hidden] [does not expire]
    Effect #6

  • 1
    • When CASTER enters combat

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Remove this effect
  • [hidden] [5s]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook malora_b2_initial
  • [hidden] [5s]
    Effect #8

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
    • Add effect #17 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #9

  • 1
    • Before NPC with this effect takes damage, not more than every 10s

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
    • Remove this effect
  • [hidden] [5s]
    Effect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook tau_b2_hit_barrier
  • [hidden] [does not expire]
    Effect #11

  • 1
    • When character receives an effect with tags tag.abl.daily_area.ossus.story.republic.boss.boss_2.berserker_cleave, not more than every 10s

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #12 to TARGET from TARGET
    • Remove this effect
  • [hidden] [6s]
    Effect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook malora_b2_friendly_fire
  • [hidden] [6s]
    Effect #13

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #14 to TARGET from TARGET
  • [hidden] [6s]
    Effect #14

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook malora_b2_barrier_down
  • [hidden] [does not expire]
    Effect #15

  • 1
    • When CASTER exits combat

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #16 to TARGET from TARGET
    • Remove this effect
  • [hidden] [6s]
    Effect #16

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook malora_b2_defeated
  • [hidden] [does not expire]
    Effect #17

  • 1
    • When character receives an effect with tags tag.abl.daily_area.ossus.story.republic.boss.boss_2.malora_passive_ally_death_listener, not more than every 10s

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #18 to TARGET from TARGET
    • Remove this effect
  • [hidden] [6s]
    Effect #18

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook malora_b2_ally_died