Arcing Backlash
Arcing Backlash
Surrounds the caster with lightning that deals damage to attackers.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140937617366463130 |
Combat log ID: | 3841994275160064 |
FQN: | abl. |
Star Wars name: | Arcing Backlash |
Other languages: | Bogen-Rückwirkung Saccade en arc |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [30s]
Arcing Backlash
Lightning shield that damages attackers who are more than 4m away.Slot: Buff Duration: 30s On death: Effect is removed Tick rate: 2s (15 ticks) Initial stacks: 5 Max stacks: 5 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141028925428899978 FQN: abl. exp. seasons. 01_ dailies. the_ arena. round_ 10. boss_ zotar. arcing_ backlash/6/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_inquisitor. backlash. cast_instant
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
sith_inquisitor. , dependent on calling effectbacklash. buff
- 3
- When character takes damage, not more than every 1s without tags tag.
abl. debuff. damage_over_time
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If CASTER is positioned 4m to 100m to melee distance of TARGET
Perform the following actions:
- Play appearance epp.
sith_inquisitor. backlash. proc - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.07
- Standard Health Percent Min = (float) 0.07
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- When character takes damage, not more than every 1s without tags tag.