1. Abilities
  2. smuggler
  3. flurry_of_bolts_optimize

Flurry of Bolts

flurryofbolts

Flurry of Bolts

Fires a flurry of bolts from your blaster, dealing <<1>> weapon damage.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.smuggler
  • apc.smuggler.scoundrel.base
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.1
  • apc.tutorial.smuggler.scoundrel.scrapper.1
  • apc.smuggler.base
  • apc.tutorial.smuggler.gunslinger.sharpshooter.1
  • apc.smuggler.gunslinger.base
  • apc.tutorial.smuggler.scoundrel.ruffian.1
  • apc.tutorial.smuggler.gunslinger.saboteur.1
  • apc.tutorial.smuggler.scoundrel.sawbones.1

Related effects, buffs and debuffs

Ability activation
1
flurryofbolts
Flurry of Bolts
  • [hidden] [0.2s]
    flurryofboltsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.ranged.fob_2018
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is dual wielding, with weapon mode Ranged
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged