1. Abilities
  2. test
  3. aberryman
  4. afterburn_test

Afterburn

Afterburn

The Commander targets a random player that is not currently highest on the threat list and jumps to their location after a short delay, dealing damage and burning any struck players at both locations for damage over time.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Afterburn
2
Afterburn
4
Afterburn
5
Afterburn
6
Afterburn
7
Afterburn
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [2s]
    Afterburn

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.dcefaratti.player_communication.aoe_warning.circle.afterburn, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [3s]
    Afterburn

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [2s]
    Afterburn

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [3s]
    Afterburn

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.dcefaratti.player_communication.aoe_warning.circle.afterburn, dependent on calling effect
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.jedi_knight.force_leap.force_leap, dependent on calling effect
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Ballistic To Target
      - Knockdown = (int) 3
      - Height = (float) 0