1. Abilities
  2. sith_inquisitor
  3. stealth

Stealth

shadowwalk

Stealth

Enters stealth mode, increasing your stealth level by 15 and making you difficult to detect. While in stealth, movement speed is slowed by 15%. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat.

Attributes

Conditions

Metadata

Users

Used by
  • apc.sith_inquisitor.assassin.base
  • apc.test.cdurel.class_prototypes.inq_con.assassin_base
  • apc.tutorial.inquisitor.assassin.hatred.7
  • apc.tutorial.inquisitor.assassin.deception.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shadowwalkStealth – Difficult to detect.
2
shadowwalkStealth – Difficult to detect.
3
rattatakiacolyteDark Embrace – Force regeneration increased.
4
rattatakiacolyteDark Embrace – Force regeneration increased.
5
4
darkbloodDark Protection – Damage reduction increased.
6
shadowwalk
Stealth
7
shadowwalk
Stealth
8
thrownStunned (Force) – Unable to act.
9
shadowwalk
Stealth
  • [does not expire]
    shadowwalkStealth
    Difficult to detect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Play appearance epp.sith_inquisitor.stealth.loop
    • Set posture of TARGET to Passive
  • 2
    • When character deals damage that does not get redirected, delayed by 1s

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Set posture of TARGET to Defensive
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.stealth.end
  • 5
    • Just before this effect is removed

    Override target to:

    • Master
      - Pet = (int) 3

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​buff.​stealth
  • [12s]
    darkbloodDark Protection
    Damage reduction increased.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [2s]
    shadowwalkStealth

  • [hidden] [0.5s]
    shadowwalkEffect #7

  • 1
    • When character deals damage with tags tag.abl.sith_inquisitor.maul and tag.abl.sith_inquisitor.leeching_strike

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Remove this effect
  • [2s]
    thrownStunned (Force)
    Unable to act.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.spike.reaction, dependent on calling effect
    • Stun the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.stun.shocked, dependent on calling effect
    • Stun the TARGET
  • 3
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 4
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    shadowwalkEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 1, 15° pitch, 0° yaw