1. Abilities
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. gate_turret
  8. difficulty_1
  9. proximity_shield

[proximity_shield]

[proximity_shield]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_1.boss_laser_turret

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[proximity_shield]
2
[proximity_shield]
3
[proximity_shield]
4
[proximity_shield]
5
Power Diversion
6
overload
Power Overload
7
[proximity_shield]
8
[proximity_shield]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Modify stat Max Health, increase by 33,047
  • [hidden] [1.5s]
    Effect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Down
      - Sort Type = Closest
      - Radius = 8m
      - Distance = 20m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 3, 55° pitch, 0° yaw
    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.gate_turret.proximity_shield, dependent on calling effect
  • [hidden] [0s] [not displayed]
    Power Diversion

  • 1
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • 2
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is a friend of CASTER
        AND
        • If CASTER is positioned 2m to 30m to center of TARGET
        >

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.exposed_turret.death, dependent on calling effect
  • [hidden] [does not expire]
    Effect #7

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 70m

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET