1. Abilities
  2. agent
  3. skill
  4. utility
  5. evasive_imperative

Evasive Imperative

sprint

Evasive Imperative

Every time you get attacked, the active cooldown of your Evasion is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.operative.concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_medicine_mods
  • apc.test.cdurel.class_prototypes.age_smu.concealment_loadouts.b
  • apc.agent.operative.lethality_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality_mods
  • apc.test.cdurel.class_prototypes.age_smu.lethality_loadouts.b
  • apc.agent.operative.utility
  • apc.boosted.utility.lethality
  • apc.agent.operative.medicine_mods

Related effects, buffs and debuffs

Ability activation
1
sprint
Evasive Imperative