1. Abilities
  2. player
  3. revive

Field Revive

shadowwalk

Field Revive

Used from the player death screen to accept the offer to revive you.

Attributes

Conditions

Metadata

Users

Used by
  • apc.mtx.polymorph.generic.essential
  • apc.exp.seasons.02.ep_00_hk_bonus.story.hk_55
  • apc.pc_default
  • apc.pc_default_reduced

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shadowwalkField Revive – Temporarily stealthed.
2
shadowwalk
Field Revive
3
shadowwalk
Field Revive
  • [22s]
    shadowwalkField Revive
    Temporarily stealthed.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Increased Stealth Level, increase by 700
    • Execute hydra hook fade_to_black
    • Play appearance epp.player.revive.call_probe
    • Set movement speed to 65%
    • Mark as neutralized
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Custom revive_self
    • Dispel 1 effects from tags offer_revive
    • Revive the target and set its HP to 25%
  • 3
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Execute hydra hook fade_from_black
  • 4
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp.generic.droid_rez
  • 5
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp.player.rez
  • 6
    • When effect ticks the 10th time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 7
    • When effect ticks the 14th time

    Perform the following actions:

    • Execute hydra hook warning_8
  • 8
    • When effect ticks the 18th time

    Perform the following actions:

    • Execute hydra hook warning_4
  • 9
    • When effect ticks the 23th time

    Perform the following actions:

    • Execute hydra hook pvp_bonus_time
  • 10
    • When effect ticks

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 11
    • Just before this effect is removed

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

  • 12
    • Just before this effect is removed

    Perform the following actions:

  • [hidden] [7s]
    shadowwalkEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.player.revive.waiting_for_probe
    • Switch Stance
      - Stance = (int) 1
  • [hidden] [20s]
    shadowwalkEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.stealth.loop
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.stealth.exit, dependent on calling effect