1. Abilities
  2. companion
  3. trait
  4. tank
  5. guard

Guard

cc_defensive

Guard

While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cc_defensiveGuard – Intercepting damage for another player.
2
guardGuard – Damage taken and threat generation reduced. Redirecting 50% of damage from players.
3
cc_defensive
Guard
4
guardGuard – Damage taken and threat generation reduced. Redirecting 50% of damage from players.
5
guard_desatGuard – Out of range.
6
guard
Guard
  • [does not expire]
    cc_defensiveGuard
    Intercepting damage for another player.

  • 1
    • Just before this effect is removed

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​pvp.​guard
  • [0s] [not displayed]
    cc_defensiveEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_damage_arc, dependent on calling effect
  • [hidden] [3s]
    guardEffect #4
    Damage taken and threat generation reduced.
    Redirecting 50% of damage from players.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_aura
  • [3s]
    guard_desatGuard
    Out of range.

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [3s]
    guardEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_caster_aura