1. Abilities
  2. test
  3. sslama
  4. trainer_consular_idles_set01

[trainer_consular_idles_set01]

[trainer_consular_idles_set01]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
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[trainer_consular_idles_set01]
  • [hidden] [1.7s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_stand, dependent on calling effect
    • Custom system_debug, #2 = IDLE 01
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.85s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1.5s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx, dependent on calling effect
    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx_swirl, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1.5s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [1s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [2s]
    Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx_swirl, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [2.6s]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx_wave, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [1s]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_kneel, dependent on calling effect
  • [hidden] [0.85s]
    Effect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02, dependent on calling effect
    • Custom system_debug, #2 = IDLE 01
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [hidden] [1.5s]
    Effect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx, dependent on calling effect
    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx_swirl, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [hidden] [1.5s]
    Effect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [hidden] [1s]
    Effect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [hidden] [2s]
    Effect #13

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx_swirl, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER
  • [hidden] [1s]
    Effect #14

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.idle.flavor_trainer_consular_02_vfx_swirl, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER