Force Crush
Force Crush
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | Attack |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140946775122696904 |
Combat log ID: | 3855424637894656 |
FQN: | abl. |
Star Wars name: | Force Crush |
Other languages: | Machtschmettern Écrasement de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140936501074445235 FQN: abl. exp. seasons. 01. ep_ 12. bosses. group02. force_ maelstrom/12/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_12. bosses. group02. force_maelstrom. cast_impact
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140933202539564202 FQN: abl. exp. seasons. 01. ep_ 12. bosses. group02. force_ maelstrom/12/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_12. bosses. group02. force_maelstrom. debuff - Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_12. bosses. group02. force_maelstrom. shield
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_12. bosses. group02. force_maelstrom. debuff - Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_12. bosses. group02. force_maelstrom. shield
- [hidden] [3s]
Effect #3Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Global ID: 16140934302051192345 FQN: abl. exp. seasons. 01. ep_ 12. bosses. group02. force_ maelstrom/12/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation