1. Abilities
  2. test
  3. combat
  4. rafeal
  5. aoe_choke_throw

Force Choke

suffocate

Force Choke

Chokes the target, crushing and stunning it while the ability is channelled, and dealing <<1>> kinetic damage every second. Target is thrown after choke ends.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
crushedCrushed – Periodic kinetic damage.
2
stunnedStunned – Unable to act.
3
suffocate
Force Choke
  • [hidden] [does not expire]
    crushedCrushed
    Periodic kinetic damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.choke_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0725
      - Standard Health Percent Min = (float) 0.0725
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [does not expire]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.choke_start, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_choke.restore_target_weapon
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    suffocateEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 20° pitch, 0° yaw
    • Play appearance epp.test.combat.rafeal.aoe_cthrow.push_instant