1. Abilities
  2. test
  3. pat
  4. second_wind

[second_wind]

firstaid

[second_wind]

Increases the hitpoints of a friendly target by 10%. (NOTE: Percentage is temporary, will eventually be a stat modifier)

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Ability activation
1
firstaid
[second_wind]
  • [1800s]
    firstaid[second_wind]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.pat.second_wind
    • Modify stat Max Health, set to 1,000%