1. Abilities
  2. test
  3. bscott
  4. effect_four_test

effect four test

effect four test

Attributes

Conditions

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetboostJet Packing – While Jet Packing Arkan is immune to ballistics and controling effects.
2
powerarmorSuit Locked – While suit locked The Ratcatcher's defense is lowered by 50% and is unable to move or attack and is immune to all control effects.
3
effect four test
4
effect four test
  • [8s]
    jetboostJet Packing
    While Jet Packing Arkan is immune to ballistics and controling effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world.hub2.imperial.the_specialists.the_ratcatcher.mine_field.loop, dependent on calling effect
    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental
    • Add effect #4 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    powerarmorSuit Locked
    While suit locked The Ratcatcher's defense is lowered by 50% and is unable to move or attack and is immune to all control effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.arkan.jet_pack.exit_loop, dependent on calling effect
    • Immobilize and prevent rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When CASTER exits combat
    • When effect expires

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.arkan.jet_pack.exit_loop_exit, dependent on calling effect
  • [hidden] [30s]
    Effect #3

  • [hidden] [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 15° pitch, 5° yaw
    • Play appearance epp.test.bscott.caster_target_tester, dependent on calling effect