Magnetic Absorbtion Field
Magnetic Absorbtion Field
Attributes
Type: | active |
Activation time: | 0.9s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140951885611477517 |
Combat log ID: | 2955268212129792 |
FQN: | abl. |
Star Wars name: | Magnetic Absorbtion Field |
Other languages: | Magnetisches Absorptionsfeld Champ magnétique absorbant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Magnetic Absorbtion Field
Damage taken reduced by 90%.
Damage dealt reduced by 40%.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Hydra script: hyd. exp. 01. makeb. world. imperial. hub_ 1. the_ observer. prototype. inst_ core_ droid Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141132237906339893 FQN: abl. exp. 01. makeb. world. hub1. imperial. the_ observer. prototype. buff_ boss_ damage_ shield/6/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook TurnOnShield (object self = Target)
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world. hub1. imperial. the_observer. boss_droid_shield_loop - Modify stat Damage Done Modifier (Percentage), increase by -0.6
- 3
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.9
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world. hub1. imperial. the_observer. boss_droid_shield_dispel
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Global ID: 16141128939371458524 FQN: abl. exp. 01. makeb. world. hub1. imperial. the_ observer. prototype. buff_ boss_ damage_ shield/6/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 6m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [1.5s]
Knockdown
Prone and unable to act.Slot: Debuff Duration: 1.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Conditions: - Can only be called by other effects
Global ID: 16141130038883085743 Combat log ID: 2955268212130054 FQN: abl. exp. 01. makeb. world. hub1. imperial. the_ observer. prototype. buff_ boss_ damage_ shield/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 50° pitch, 0° yaw
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world. hub1. imperial. the_observer. knockdown_impact