1. Abilities
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. enemy
  7. boss
  8. commandos
  9. difficulty_1
  10. melee_beating

Savage Beating

weakenresolve

Savage Beating

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x1.flashpoint.kaon.enemy.difficulty_1.boss.commando_sword

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
weakenresolveSavage Beating – Taking damage every second.
3
weakenresolve
Savage Beating
4
weakenresolve
Savage Beating
5
weakenresolve
Savage Beating
6
weakenresolveSavage Beating – Dealing damage to the pinned target every second. Use a knockback effect to end!
  • [does not expire]
    weakenresolveSavage Beating
    Taking damage every second.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.qtr.1x1.flashpoint.kaon.boss.commandos.melee_beating, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Cancel this ability
  • 3
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [600s]
    weakenresolveSavage Beating

  • 1
    • When character receives an effect with tags tag.abl.debuff.physics

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • [hidden] [3s]
    weakenresolveEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 3s
    • Execute hydra hook end_pin
  • [hidden] [3s]
    weakenresolveEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook end_beating
  • [does not expire]
    weakenresolveSavage Beating
    Dealing damage to the pinned target every second. Use a knockback effect to end!