1. Abilities
  2. npc
  3. ability
  4. utility
  5. training_dummy_heal

Healing Training Dummy

cheapshot

Healing Training Dummy

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotHealing Training Dummy – Attack the Healing Training Monitor probe to begin a round of healing training. This training dummy is in the default "open-ended" training mode. Its health will continually reset to 1, allowing you to train for as long as you wish. Training ends only when all healing targets are left alone for 15 seconds. Using a Training Dummy Health Modulator on this target will switch to a "fixed" training mode, wherein the dummy has a fixed health total, and training ends once that target total has been reached. Training Dummy Health Modulators can be purchsed from the legacy-unlocked Ship Repair Droid.
2
spvp_increasedduration_greenHealing Training Active – Healing training in progress. Healing training will automatically reset itself if the dummy is left idle for a few moments.
3
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Healing Training Dummy
4
cheapshotHealing Training Secondary Target – Provides training support for multi-target healing scenarios.
5
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Healing Training Dummy
6
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Healing Training Dummy
7
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Healing Training Dummy
8
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Healing Training Dummy
  • [does not expire]
    cheapshotHealing Training Dummy
    Attack the Healing Training Monitor probe to begin a round of healing training.

    This training dummy is in the default "open-ended" training mode. Its health will continually reset to 1, allowing you to train for as long as you wish. Training ends only when all healing targets are left alone for 15 seconds.

    Using a Training Dummy Health Modulator on this target will switch to a "fixed" training mode, wherein the dummy has a fixed health total, and training ends once that target total has been reached.

    Training Dummy Health Modulators can be purchsed from the legacy-unlocked Ship Repair Droid.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_start_healing_round

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_start_healing_round

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When character receives healing, not more than every 1s

    Only when the following conditions are met:

      • If hitpoints of CASTER < 100%

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_aoe_target_spawn_checkin

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [15s]
    spvp_increasedduration_greenHealing Training Active
    Healing training in progress. Healing training will automatically reset itself if the dummy is left idle for a few moments.

  • 1
    • When effect is applied

    Override target to:

    • Pet
      - Tag = (string)
      - Master = (int) 3

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When character receives an effect, not more than every 1s
    • When character receives healing, not more than every 1s

    Perform the following actions:

    • Reset Timer
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [1s]
    cheapshotEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook respawn_healing
  • [does not expire]
    cheapshotHealing Training Secondary Target
    Provides training support for multi-target healing scenarios.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 2

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_start_healing_round

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When character receives an effect, not more than every 1s
    • When character receives healing

    Override target to:

    • Master
      - Pet = (int) 2

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When character receives healing, not more than every 1s

    Only when the following conditions are met:

      • If hitpoints of CASTER < 100%

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0.5s]
    cheapshotEffect #5

  • [hidden] [1s]
    cheapshotEffect #6

  • [hidden] [0.5s]
    cheapshotEffect #7