[exh_broken_shield_forcefield_final_platform]
[exh_broken_shield_forcefield_final_platform]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140953039168625449 |
Combat log ID: | 3724355120922624 |
FQN: | abl. |
Star Wars name: | [exh_broken_shield_forcefield_final_platform] |
Other languages: | [exh_broken_shield_forcefield_final_platform] [exh_broken_shield_forcefield_final_platform] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Solar Radiation
Periodic energy damage. Affected by the sun's gravitational pull.Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 1.5s # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. expert_ boss. solar_ attack Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Global ID: 16141172352579627871 Combat log ID: 3724355120922908 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. exh_ broken_ shield_ forcefield_ final_ platform/7/1 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.05
- Threat Percent = (float) -1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.flashpoint.star_fortress.expert_boss.radiation_shield
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.045
- Threat Percent = (float) -1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If TARGET does not have one effect from Shield of Tyth
Shield of Tyth
FQN: abl.flashpoint.star_fortress.boss.expert_boss.final_platform.buff_exarch_finalplatform
- If TARGET does not have any effect with the tag tag.abl.flashpoint.star_fortress.expert_boss.radiation_shield
- If TARGET does not have one effect from
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.12
- Threat Percent = (float) -1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. expert_boss. exh_sun_damage_fire - Add effect #2 to TARGET from CASTER
- [does not expire]
[exh_broken_shield_forcefield_final_platform]Slot: Other (not visible) Duration: passive On death: Effect is removed Tick rate: 3s # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. expert_ boss. solar_ attack Hydra script: hyd. flashpoint. star_ fortress. boss. expert_ boss. inst_ sun_ gravity Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - If TARGET does not have one effect from Shield of Tyth
Shield of Tyth
FQN: abl.flashpoint.star_fortress.boss.expert_boss.final_platform.buff_exarch_finalplatform
Global ID: 16141171253067999626 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. exh_ broken_ shield_ forcefield_ final_ platform/7/2 - Set Area Restricted
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.buff.physics_immunity
Perform the following actions:
- Execute hydra hook BallisticToSun
- [hidden] [3s]
Effect #3Slot: Other (not visible) Duration: 3s On death: Effect is removed # occurrences: 1 Hydra script: hyd. flashpoint. star_ fortress. boss. expert_ boss. inst_ final_ platform_ exarch Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is in combat
- Can only be called by other effects
Global ID: 16141170153556373497 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. exh_ broken_ shield_ forcefield_ final_ platform/7/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook ForceLeapToCenter
- [hidden] [1.5s]
Effect #4Slot: Other (not visible) Duration: 1.5s On death: Effect persists # occurrences: 1 Hydra script: hyd. flashpoint. star_ fortress. boss. expert_ boss. inst_ final_ platform_ exarch Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141177850137760732 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. exh_ broken_ shield_ forcefield_ final_ platform/7/4 - Set Duration
- 1
- When character dies
Perform the following actions:
- Execute hydra hook FireDeathAch
- [hidden] [does not expire]
Effect #5Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141176750626132491 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. exh_ broken_ shield_ forcefield_ final_ platform/7/5 - Set Area Restricted
- [hidden] [2s]
Effect #6Slot: Other (not visible) Duration: 2s On death: Effect persists # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141175651114504262 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. exh_ broken_ shield_ forcefield_ final_ platform/7/6 - Set Duration