1. Abilities
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. exh_broken_shield_forcefield_final_platform

[exh_broken_shield_forcefield_final_platform]

burned

[exh_broken_shield_forcefield_final_platform]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
burnedSolar Radiation – Periodic energy damage. Affected by the sun's gravitational pull.
2
burned
[exh_broken_shield_forcefield_final_platform]
3
burned
[exh_broken_shield_forcefield_final_platform]
4
burned
[exh_broken_shield_forcefield_final_platform]
6
burned
[exh_broken_shield_forcefield_final_platform]
  • [does not expire]
    burnedSolar Radiation
    Periodic energy damage. Affected by the sun's gravitational pull.

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.05
      - Threat Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​radiation_shield

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.045
      - Threat Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.12
      - Threat Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.exh_sun_damage_fire, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    burned[exh_broken_shield_forcefield_final_platform]

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​buff.​physics_immunity

    Perform the following actions:

    • Execute hydra hook BallisticToSun
  • [hidden] [3s]
    burnedEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ForceLeapToCenter
  • [hidden] [1.5s]
    burnedEffect #4

  • 1
    • When character dies

    Perform the following actions:

    • Execute hydra hook FireDeathAch
  • [hidden] [does not expire]
    burnedEffect #5

  • 1
    • When TARGET gets revived

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [2s]
    burnedEffect #6