1. Abilities
  2. flashpoint
  3. nathema
  4. boss
  5. boss3
  6. horizon_guard_force_imbalance

Force Imbalance

abl_sw_ju_piercing_chill

Force Imbalance

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ju_piercing_chill
Force Imbalance
2
abl_sw_ju_piercing_chill
Force Imbalance
3
abl_sw_ju_piercing_chillForce Imbalance – The target and its nearby allies will take damage when this effect expires.
4
abl_sw_ju_piercing_chill
Force Imbalance
  • [0s] [not displayed]
    abl_sw_ju_piercing_chillEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_sw_ju_piercing_chillEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.horizon_captain.force_imbalance_instant, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    abl_sw_ju_piercing_chillForce Imbalance
    The target and its nearby allies will take damage when this effect expires.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.horizon_captain.force_imbalance_debuff, dependent on calling effect
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.horizon_captain.force_imbalance_tick, dependent on calling effect
  • [0s] [not displayed]
    abl_sw_ju_piercing_chillEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.horizon_captain.force_imbalance_detonation, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0