1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. hk47
  9. burst_attack

Burst

barrage

Burst

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.ilum.hk47

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
barrage
Burst
2
barrage
Burst
  • [hidden] [does not expire]
    barrageEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.carbine_burst.cast_instant, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    barrageEffect #2

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 25

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If difficulty is set to 8-man SM
        >

    Perform the following actions:

    • Play appearance epp.trooper.hail_of_bolts.hit, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 25

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If difficulty is set to 16-man SM
        >

    Perform the following actions:

    • Play appearance epp.trooper.hail_of_bolts.hit, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged