Blindside Blow
Blindside Blow
Summon whatever Force energy you can through the Suppression Collar to subdue the guard quickly and quietly. Requires the guard to be distracted and very close.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140954408517647728 |
Combat log ID: | 3760815098298368 |
FQN: | abl. |
Star Wars name: | Blindside Blow |
Other languages: | Überrumpelnder Schlag Coup à l'aveugle |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Other (not visible) Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Hydra script: hyd. flashpoint. star_ fortress. detention_ block. inst_ interactible_ guard Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Target overrides: - [target override] Caster
Global ID: 16141055525566000928 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ knight/6/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Execute hydra hook TakedownMusic
- 2
- When effect is applied
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_takedown_knight - Add effect #2 to TARGET from CASTER
- [hidden] [0.3s]
Effect #2Slot: Other (not visible) Duration: 0.3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.3s
- Max Duration = (time) 0.3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141054426054373109 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ knight/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- 2
- Just before this effect is removed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [does not expire]
Unconscious
It was a boring conversation anyway...Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Hydra script: hyd. flashpoint. star_ fortress. detention_ block. inst_ interactible_ guard Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141053326542721094 Combat log ID: 3760815098298644 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ knight/6/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from ability Detention Cell Access Remote
Detention Cell Access Remote
FQN: abl.flashpoint.star_fortress.environmental.prison_break.buff_prison_guard_keys
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_knockout - Stun the TARGET
- Execute hydra hook SpawnRemote