Overload
Overload
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Any |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140954702700316788 |
Combat log ID: | 4137015578722304 |
FQN: | abl. |
Star Wars name: | Overload |
Other languages: | Überladung Surcharge |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Hydra script: hyd. flashpoint. copero. boss. boss_ 2. inst_ arrow_ up_ indicator Global ID: 16140921317473242274 FQN: abl. flashpoint. copero. boss_ 2. ground_ floor_ aoe/18/1
- [hidden] [5s]
Effect #2Slot: Buff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Global ID: 16140920217961614879 FQN: abl. flashpoint. copero. boss_ 2. ground_ floor_ aoe/18/2 - Set Duration
- 1
- When effect ticks
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 15
- Direction = Down
- Sort Type = Closest
- Radius = 50m
- Distance = 2m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectcopero. boss. boss_2. overload
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man
Perform the following actions:
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1, 2, 3, 4)
- Damage Channel List = Int(1)
- 4
- Before NPC with this effect takes Kinetic damage
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Reflect Damage
- Absorb Damage = (bool) true
- Reflect Melee = (bool) false
- Reflect Ranged = (bool) false
- Reflect Force = (bool) false
- Reflect Tech = (bool) false
- Cap Damage = (bool) false
- Amount Percent = (float) 0.5
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- 5
- Before NPC with this effect takes Kinetic damage
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Reflect Damage
- Absorb Damage = (bool) true
- Reflect Melee = (bool) false
- Reflect Ranged = (bool) false
- Reflect Force = (bool) false
- Reflect Tech = (bool) false
- Cap Damage = (bool) false
- Amount Percent = (float) 1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140919118449995852 FQN: abl. flashpoint. copero. boss_ 2. ground_ floor_ aoe/18/3 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is any of 8-man SM, 16-man SM, 16-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.12
- Standard Health Percent Min = (float) 0.12
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.18
- Standard Health Percent Min = (float) 0.18
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0