1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. sith_entity
  9. sith_entity_health

[sith_entity_health]

[sith_entity_health]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ilum.sith_entity

Related effects, buffs and debuffs

Ability activation
1
[sith_entity_health]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Modify stat Max Health, set to -12%
    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Modify stat Max Health, set to -42%
    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat