1. Abilities
  2. test
  3. hemanshu
  4. test_smash

[test_smash]

smash

[test_smash]

You leap into the air and smash into the ground, immobilizing nearby enemies for 6 seconds, and dealing moderate damage to them.
This ability will also stun weak and standard enemies for the duration.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
smash
[test_smash]
2
smash
[test_smash]
3
stunnedStunned – Unable to act.
4
immobilizedImmobilized – Unable to move.
5
smash
[test_smash]
  • [0s] [not displayed]
    smashEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.sith_warrior.smash.cast_instant
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    smashEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.5
      - Standard Health Percent Min = (float) 0.4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_warrior.smash.target_instant, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If Result
        - Negated = (bool) false
        - Results Option: Combat Math Only = (bool) false
        - Results Option: Match All = (bool) false
        - Results = Int(63, 32, 1)

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If Result
          - Negated = (bool) false
          - Results Option: Combat Math Only = (bool) false
          - Results Option: Match All = (bool) false
          - Results = Int(63, 32, 1)
        AND
        • If CASTER has the ability 16141068001725984093 – not found
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [6s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.smash.stun, dependent on calling effect
    • Stun the TARGET
  • [6s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [6s]
    smash[test_smash]

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0165
      - Standard Health Percent Min = (float) 0.0135
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.0125
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has the ability 16141068001725984093 – not found, with a rank < 2

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0165
      - Standard Health Percent Min = (float) 0.0135
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.0125
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0