1. Abilities
  2. test
  3. robh
  4. test_escape

[test_escape]

disengagesniper

[test_escape]

Roll forward 18 meters, freeing yourself from movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disengagesniper
[test_escape]
2
disengagesniper
[test_escape]
3
disengagesniper[test_escape] – Defense increased.
4
entrenchEntrench – Immune to all controlling effects.
5
hustleSeek Cover – Movement speed increased. Immune to movement impairing effects.
6
disengagesniper
[test_escape]
  • [0s] [not displayed]
    disengagesniperEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [6s]
    hustleSeek Cover
    Movement speed increased.
    Immune to movement impairing effects.


  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 150%
    • Play appearance epp.smuggler.hustle.cast, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root, tag.abl.debuff.snare
  • [15s]
    disengagesniper[test_escape]

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.105
      - Standard Health Percent Min = (float) 0.085
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.945
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.robh.test_epp, dependent on calling effect