[test_escape]
[test_escape]
Roll forward 18 meters, freeing yourself from movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Ground Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140956538193869039 |
Combat log ID: | 3243430452920320 |
FQN: | abl. |
Star Wars name: | [test_escape] |
Other languages: | [test_escape] [test_escape] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141134610952770618 FQN: abl. test. robh. test_ escape/4/1
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141137909487655235 FQN: abl. test. robh. test_ escape/4/2 - 1
- When effect is applied
Perform the following actions:
- Dive To Point
- Halt Movement = (bool) true
- Dive Type = (string) DiveToCover
- Dive To Point Anim = (string)
- Ability Spec =CrouchCrouch
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
FQN: abl.state.take_portable_cover
- Rank = (int) 1
- Dive Heading Source = (int) 1
- Distance = (float) 1.8
- Speed = (float) 3
- Dive Heading Degrees = (float) 0 - Dispel all effects from tags tag.abl.debuff.root, tag.abl.debuff.snare
- Play appearance epp.
agent. , dependent on calling effectcovered_escape. cast_instant
- [1s]
[test_escape]
Defense increased.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141136809976027284 FQN: abl. test. robh. test_ escape/4/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Ranged Defense, increase by 2
- Modify stat Melee Defense, increase by 2
- Modify stat Force Resistance, increase by 2
- Modify stat Tech Resistance, increase by 2
- 2
- Just before this effect is removed
Only when the following conditions are met:
- <
- If CASTER is in cover
- If CASTER has the talent Portable Bunker, with a rank = 1
Portable Bunker
Increases the duration of Entrench by 3 seconds. In addition, when you enter cover after using Covered Escape, you gain Entrench for the first 3 seconds.
FQN: tal.agent.skill.marksmanship.portable_bunker
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [3s]
Entrench
Immune to all controlling effects.Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.player. cover_ dependency abl. agent. entrench Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. entrench
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is in cover
- Can only be called by other effects
Global ID: 16141131312417885973 Combat log ID: 3243430452920584 FQN: abl. test. robh. test_ escape/4/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectentrench. cast_instant - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. , tag.debuff. fear abl. debuff. sleep
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ablity Siege Bunker, with a rank = 2
Siege Bunker
Reduces all area effect damage taken by <<1>>% while Entrench is active.
FQN: abl.agent.skill.marksmanship.siege_bunker
Perform the following actions:
- Modify meta stat Damage Received Modifier (Percentage) for effects from tag tag.
abl. , decrease by 0.6utility. is_ aoe
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ablity Siege Bunker, with a rank = 1
Siege Bunker
Reduces all area effect damage taken by <<1>>% while Entrench is active.
FQN: abl.agent.skill.marksmanship.siege_bunker
Perform the following actions:
- Modify meta stat Damage Received Modifier (Percentage) for effects from tag tag.
abl. , decrease by 0.3utility. is_ aoe
- 4
- Just before this effect is removed
Only when the following conditions are met:
- If CASTER has the ablity Seek Cover, with a rank = 2
Seek Cover
When Entrench ends or you leave cover while Entrench is active, you have a <<1>>% chance to gain Seek Cover, which increases your movement speed by 50% and grants immunity to movement impairing effects. Lasts 6 seconds.
FQN: abl.agent.skill.marksmanship.seek_cover
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 5
- Just before this effect is removed (50% chance)
Only when the following conditions are met:
- If CASTER has the ablity Seek Cover, with a rank = 1
Seek Cover
When Entrench ends or you leave cover while Entrench is active, you have a <<1>>% chance to gain Seek Cover, which increases your movement speed by 50% and grants immunity to movement impairing effects. Lasts 6 seconds.
FQN: abl.agent.skill.marksmanship.seek_cover
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [6s]
Seek Cover
Movement speed increased.
Immune to movement impairing effects.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. seek_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. seek_ cover
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141130212906257766 Combat log ID: 3243430452920598 FQN: abl. test. robh. test_ escape/4/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 150%
- Play appearance epp.
smuggler. , dependent on calling effecthustle. cast - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. root abl. debuff. snare
- [15s]
[test_escape]Slot: Debuff Duration: 15s On death: Effect is removed Tick rate: 1s (15 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16141133511441142671 FQN: abl. test. robh. test_ escape/4/6 - Set Duration
- 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.105
- Standard Health Percent Min = (float) 0.085
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.945
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectrobh. test_epp