Reflective Shield
Reflective Shield
Returns damage in the form of a small electric charge to attackers. This can only happen every 2 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.4.0 |
Global ID: | 16140959603488765590 |
Combat log ID: | 2926457571508224 |
FQN: | abl. |
Star Wars name: | Reflective Shield |
Other languages: | [Reflective Shield] [Reflective Shield] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [does not expire]
Reflective Shield
Outgoing damage reduced. Reflects a portion of incoming damage to attacker.Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 1s # occurrences: 1 Tags: tag. abl. trooper. shield Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) trooperShields
- Max Stack Count = (int) 1
Global ID: 16141125213603876624 FQN: abl. test. cschmidt. reflective_ shield/2/1 - Set Stack Limit
- 1
- When character takes damage, not more than every 2s
Override target to:
- Attacker
Perform the following actions:
- Play appearance epp.
test. cschmidt. shield_damage - Play appearance epp.
trooper. pulse_round. fire - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), set to -25%