1. Abilities
  2. sith_warrior
  3. saber_ward

Saber Ward

lightsaberReflection

Saber Ward

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts <<1[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.sith_warrior
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_base
  • apc.tutorial.warrior.juggernaut.vengeance.8
  • apc.tutorial.warrior.juggernaut.rage.8
  • apc.sith_warrior.juggernaut.base
  • apc.test.cdurel.class_prototypes.war_kni.marauder_base
  • apc.sith_warrior.marauder.base
  • apc.sith_warrior.base
  • apc.tutorial.warrior.juggernaut.immortal.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lightsaberReflectionSaber Ward – Ranged and melee defense increased. Partially absorbing Force and tech damage.
2
mara_uti_unflinching_determinationBlood Ward – Immune to stun, sleep, lift, and incapacitating effects.
3
forcespeedNimble Master – Movement speed increased.
  • [12s]
    lightsaberReflectionSaber Ward
    Ranged and melee defense increased.
    Partially absorbing Force and tech damage.


  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_ward.cast_instant
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • Before NPC with this effect takes damage with a Force spell
    • Before NPC with this effect takes damage with a Tech spell

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When character takes damage, not more than every 1s with result Ok or Crit or Glance or Parry or Dodge or Miss or Resisted

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for (3% of its HP), causing no threat
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_warrior.​unflinching_determination